Module 01
Workbook & Modules

- 1.1
A super simple, step by step blueprint
In between our calls and private chat, you're going to be following a super simple, step by step blueprint so you don't get side-tracked. It's super simple, but dangerously effective at taking you from zero to launching a profitable indie title. I've been developing this super-simple blueprint for 15 years.
- 1.2
A fresh new game, or almost finished
It doesn't matter if you're starting a fresh new game, or you're almost finished with your current title!
- 1.3
Idea, prototype, test, polish, publish
It will act as guardrails to ensure you don't quit a bloated, over-scoped indie game, and ensure you craft a profitable game idea, prototype it, test it, polish it, and get it published (or self publish it!)

