Group Coaching with Thomas Brush

The simplest path to making real money with your games — all with the guiding hand of a three-time published game dev.

*12 seats available per group, 2 groups total

 
Enroll

See What Results My Other Courses Are Getting My Students

Nice To Meet You

I'm Thomas Brush

I'm the creator of Pinstripe, Neversong and Twisted Tower.

If you've always dreamt of not only creating indie games from scratch, but making actual money from your games, then I've got something awesome for you today.

It Doesn't Matter If You Just Started Your Game, Or You're About To Launch.

 

Here's What We're Going To Do, Together:

Craft A PROFITABLE Game Idea

How do you know if your game idea is actually... you know... profitable? When a game idea has three key elements, you can almost prove it’s rock-solid before writing a single line of code.

I want to come alongside you and turn your generic game idea into something that can actually make real money.

Build A Proven Prototype

Most game developers start “finishing” their game before they’ve even validated the prototype.

They jump into art, music, menus, and features too early — ending up with a bloated mess that’s impossible to finish.

In my group coaching program, you’ll be guided step-by-step in the right order: from idea to prototype to polished indie title, with every stage approved by me and the community.

Monetize Your Demo

No, it’s not a gimmick. This is standard for thousands of successful indie devs: you can start making real money with just a polished demo, maybe even enough to go full time.

Build a simple demo, then secure publisher funding or crowdfunding.

Even if you self-publish, the same demo can drive tens of thousands of wishlists that turn into real sales at launch.

There’s a proven process, and I’ll hold your hand every step of the way.

Actually Release A Commercial Game

Whether you secure funding with just a demo, or you want to wait until your 1.0 launch, I'm going to be right there with you.

From a demo to a fully fleshed out indie game, to the step-by-step process of preparing for a full indie title launch, I'm going to hold your hand, and guide to (hopefully!) hitting the Steam front page like I did. The trending games tab is not as elusive as it might seem. Let's launch your commercial indie game with a major splash!

If you're one of the 24 game devs chosen to work with Thomas Brush...

...you will walk through entire blueprint he has developed over 15+ years of going full time with three commercial indie titles, generating over a million dollars in gross revenue and funding.

Module 01

Workbook & Modules

  1. 1.1

    A super simple, step by step blueprint

    In between our calls and private chat, you're going to be following a super simple, step by step blueprint so you don't get side-tracked. It's super simple, but dangerously effective at taking you from zero to launching a profitable indie title. I've been developing this super-simple blueprint for 15 years.

    Workbook15 years
    STEP BY STEP
  2. 1.2

    A fresh new game, or almost finished

    It doesn't matter if you're starting a fresh new game, or you're almost finished with your current title!

    FRESHNEW GAMEALMOSTFINISHEDYOUR CURRENT TITLE
  3. 1.3

    Idea, prototype, test, polish, publish

    It will act as guardrails to ensure you don't quit a bloated, over-scoped indie game, and ensure you craft a profitable game idea, prototype it, test it, polish it, and get it published (or self publish it!)

    Modules
    IDEAPROTOTYPETESTPOLISHPUBLISHZEROLAUNCHINGIDEAPROTOTYPETESTPOLISHPUBLISHZEROLAUNCHING

Module 02

6 Months of Private Group Calls With Thomas Brush

  1. 2.1

    Twice a month for 6 months

    Twice a month for 6 months, you'll get direct access to me in a live group coaching call, with 12 people per call.

    Live group call12 people per call
    6 MONTHSTWICE A MONTHLIVE GROUP COACHING CALL · 12 PEOPLE PER CALL
  2. 2.2

    12:00pm ET for 60-90 minutes

    At 12:00pm ET for 60-90 minutes (these are also saved as recordings if you miss one).

    60-90 minutesRecordings
    60–90MINUTES12:00PM ET
  3. 2.3

    Your questions, your games, your insecurities

    Bring your questions, your games, your insecurities, and I'm going to shoot straight with you. I'm going to give you invaluable advice about what I'd do if I was making your game, and bring you one step closer to getting the game funded, or help you launch it so it's actually profitable.

    QUESTIONSGAMESINSECURITIESONE STEP CLOSER
  4. 2.4

    No question off the table

    There's no question that is off the table. Plus you're going to join hands with a private community of fellow game devs who are building beautiful games alongside you.

    Private community
    PRIVATE COMMUNITY

Module 03

Private Server With Thomas Brush & 23 Other Serious Game Devs

  1. 3.1

    An exclusive 24-person members-only server

    In between our twice monthly calls, I've got you covered. I'll be hanging out with you, along with a tight group of likeminded game devs, in an exclusive 24-person members-only server where you can post your game ideas, footage of your project, screenshots, and any questions you have.

    Server
    24-PERSONMEMBERS-ONLYYOUTHOMASGAME IDEASFOOTAGESCREENSHOTSQUESTIONS
  2. 3.2

    Ready to answer any questions and cheer you on

    I'm not just going to pop up every once in a while: I'm going to be hanging out in the community ready to answer any questions you have and cheer you on.

    ANSWERCHEER YOU ON
  3. 3.3

    Video recordings just for you

    Sometimes I'll even do video recordings just for you, playtesting, sketches, and art concepts for you to dive deep into answering your questions to the best of my ability.

    Video
    PLAYTESTING · SKETCHES · ART CONCEPTS

I'm going to treat your game like it was my own.

 

The total value of this group coaching could be worth more than $50,000.

Would private coaching from an actual indie dev be worth it if you released your profitable, dream indie title?

Everything I've learned as a game dev is easily worth more than $50,000. In fact, it's brought in more than a million dollars in gross revenue throughout the years.

I want to share that knowledge and guidance with you.

Let's Do This

No matter where you are in your game's development cycle, I want to be there right alongside you with 23 other dedicated game devs. Let's make your dream game not only a reality, but profitable!

6 Month Coaching With Thomas

$4,997

(or $833.33 / month)

*Other payment plans are available at checkout

  • Two calls per month (60-90 minutes) with Thomas & 11 other passionate game devs.

  • Access to the private server where I'll be personally hanging out to answer your important game dev questions. My goal is to answer every question you've got for the next 6 months!

  • Workbook and Modules

  • You'll be instantly enrolled in the private community for 6 months.

Enroll

Satisfaction Guaranteed

If the coaching program isn't what you were looking for, I don't want your money. I want you to be fully satisfied. So, please let me know at [email protected] within the first 14 days for a full refund. I won't ask any questions. It won't even hurt my feelings.