What if you could make real money with a single game idea, and potentially go full time?

 

Most indie developers think they need a viral, complex, and fully finished game to start making real money from their game. But believe it or not, I've gone full time with just a game idea (before I even finished it!), and I've done it three times.

In just 3 days, I'll work with you to put together what I'm calling the "Full Time Game Idea" that will guide you in bringing in revenue before, during, and after launch.

 
The Next Challenge Starts In

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 In just three days, you'll get my battleplan that consistently generated me a full time paycheck with just a simple game idea.

Day 1: The Full Time Game Idea

 

On the first day of the call, we'll immediately jump into how exactly to create a profitable game idea.
 
And no, it has nothing to do with coming up with some clever gimmick, or just randomly throwing ideas at the page. We're not going to talk about picking "popular genres". We're going to craft your game idea into something you love, something you are passionate about, all while ensuring it's actually a profitable, marketable idea.
 
Ultimately, there is a systematic approach I call "The Trinity Hook". We're going to work together on utilizing this, the same way I have for my last three commercial titles.
 
Day 2: The Proven Prototype

 

You may think you know the process to making a game game. 
 
But trust me, I can't tell you how many indies (including myself in the past) have built their game backwards, pretty much ensuring they will eventually quit their bloated mess of a game. Or, they'll finish, but the game has no focus, and is difficult to sell.
 
Instead, we're going to take your game idea we workshopped the day prior, and begin building a "Proven Prototype", that is, a quick and dirty build of your game that play-testers have thoroughly tested and "proven".
 
This is the ultimate hack to building a game that generates six figures, and you're going to learn exactly how to do this, fast, so that you can make a demo or game worth a full-time paycheck.
 
Day 3: Converting It To Cash

 

Okay, so what do you do once you have a "proven prototype"?
 
How exactly do you take that prototype and turn it into actual money before you even finish the game? 
 
I've done this three times with all of my commercial games. I generated $100k before I even finished the game, and then ultimately generated much more after the game was released.
 
On this day, we're going to discuss signing deals with publishers, crowdfunding, securing thousands of wish-lists, and so much more.
 
Ultimately, we're going to craft a battle plan you'll use to turn your game idea into real revenue.
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What You'll Walk Away With

  • You'll walk away with the "Full Time Game Dev Battleplan", a fully fleshed out workbook you've created during the challenge. You will use this to sell your game before, during, and after it launches.
  • A new understanding of how to systematically build a demo and game that can actually generate full time funding & thousands of wish-lists.
  • My battle tested strategies to actually finish and sell a profitable indie game. No more guessing! 
  • The confidence to turn your game idea into a profitable commercial title on Steam.

See What Results My Other Programs Are Getting My Students

When Is It?

We'll have three video meetings that are 1-2 hours per day (12pm to 1pm ET for General Admission, 11am to 1pm ET for the VIP experience).

 

Where

Anywhere in the world, online. I'll send you a link to the meeting after you enroll!

 

Who It's For

Game devs of any experience level, ready to master the actual business of building a profitable indie game before, during, and after launch.

 

Spots are limited

VIPs get a 1-hour Q&A session before all 3 days of the Challenge with Thomas Brush by securing a VIP ticket.

You'll also get access to the recording as a VIP member.

Just remember: there's only 50 VIP tickets available.

I want you to have my attention during the VIP Q&A sessions, and I want your questions to be answered to the best of my ability!

If you're on the fence, just know I'm unsure how frequently I'll be doing this challenge. Now's your chance to come hang out and learn from a 3 time published indie dev.

The Challenge Begins In

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Bonus: My Full Time Game Dev Battleplan

As a gift for joining the challenge, I want to throw in my Full Time Game Dev Battleplan workbook, which you can use alongside the challenge, to guide you in crafting your profitable game idea.

Only 50 Seats Available

VIP Experience (Best Value)

$197

  • Only 20 seats available.
  • 3 day challenge experience
  • Live community during the challenge

  • My Full Time Game Dev Battleplan workbook

  • Access to recordings of the challenge calls during the challenge duration

  • Pre-challenge VIP Q&A calls with Thomas each day of the challenge ($1,000 value)

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General Admission

$97

  • Only 30 available.
  • 3 day challenge experience
  • Live community during the challenge

  • My Full Time Game Dev Battleplan workbook

  • Access to recordings of the challenge calls during the challenge duration

  • Pre-challenge VIP Q&A calls with Thomas each day of the challenge ($1,000 value)

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MEET YOUR MENTOR

Thomas Brush

I'm the creator of Pinstripe, Neversong and Twisted Tower.

For years, I tried to build indie games on this side of my desk job. It was exhausting, and frankly, I was aimless, completely unsure of how to actually turn a game idea into an actual paycheck.

That is, until I discovered a simple, rock solid game idea can be systematically converted into cash, before, during, and after it's even finished. 

Today, I have three indie titles on Steam, all of which generated $100k before they were even finished, and significantly more after they were launched. 

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It's Time To Stop Quitting Your Games. 

How many games have you quit? How many ideas did you think were rock-solid winners, but it turned into a giant mess that could really never get off the ground?

There is a correct way to make indie games. From generating an actual marketable indie game idea that could be worth actual income, to prototyping, building a demo that generates thousands of wish-lists, finding funding to go full time, and ultimately releasing a commercial indie title, my goal is help you craft a tested battle plan. 

This is your chance to stop the cycle, and make a game that makes actual money.

Join the challenge today, and build a game idea that can bring you income before, during, and after launch.

Spots are limited, and once we begin the challenge, the doors close. Claim your seat now and take the first step toward a profitable indie game.

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Disclaimer - This program will give you actionable steps to generating actual profit from your indie game. However, remember that results are not guaranteed or typical. In fact, a lot of hard work is involved!